Click value
How much Power does one click produce right now? Your session's gain-per-click readout: the +1 baseline times every boost you own. This is the first number to compare across sessions — if it is not moving, your boosts are not either.
No official stat table exists, so named S/A/B rows would be fiction. These four checks are the measurable version — and they rank what actually matters.
A conventional tier list needs a published roster: names, values, costs. +1 Monkey Evolution publishes none of those — the official description confirms the systems (evolutions, pets with boosts, rebirth) but names no entries in any of them, and no accepted community source has filled the gap with a dataset. Publishing “S-tier monkeys” against that record would just be fiction with formatting.
What the game does expose is a set of live numbers on your own screen: gain per click, requirement displays, boost multipliers, and rebirth rates. Four checks over those numbers rank every decision the game actually offers — which boost to chase, whether the next gate is worth grinding, whether to reset. They are stable across updates (the developer shipped three in September 2026 alone precisely because thresholds move), and they compose with the calculator, which computes the two checks that involve rates. Checked 2026-10-03.
Filter the list, or read all four. Each answers one question with a number your session shows.
How much Power does one click produce right now? Your session's gain-per-click readout: the +1 baseline times every boost you own. This is the first number to compare across sessions — if it is not moving, your boosts are not either.
How far is the next hard requirement (evolution, enemy, or world)? The in-game requirement display versus your current Power. A small distance means keep clicking; a large one means boosts or a rebirth decision.
Which pet or boost is worth keeping equipped? The visible multiplier per pet. Without published rarity tables, the equipped readout is the only fair rank: higher multiplier wins, full stop.
Does resetting now beat continuing? The calculator's Rebirth Compare result on your own numbers. A rebirth that cannot beat your direct path inside a session is a rebirth to postpone.
The consensus picture as of October 3, 2026, credited per row.
| Topic | What sources show | Credited to |
|---|---|---|
| World chain | Multiple worlds are completable; playthroughs show World 2 and every further world being beaten in early September. No world names published. | BasicBlox (Sept 3) & OTTER EXTENDED (Sept 5) videos; official description |
| Evolution roster | The mechanic is official; no named evolution list, order, or thresholds exist in any accepted source at this check. | Official description; source search Oct 3, 2026 |
| Pets and boosts | Pets provide boosts (official); no egg list, rarity table, or multiplier values are published. Equipped readouts are the only comparable data. | Official description |
| Named tier rankings | None found. No community dataset or consensus ranking of named evolutions or pets was verifiable at this check. | Site search, Oct 3, 2026 |
Worked reading, using the same illustrative method as the calculator page — no invented game constants.
Click value rising after every evolution or pet hatch; gate distance closing between sittings; your best boost equipped rather than benched; and a rebirth comparison that currently favors staying — each check green because each one moved since the last session.
Click value flat, gate distance stuck at the same enemy requirement, a bench pet with a higher multiplier than your equipped one, or a rebirth comparison that has quietly flipped in favor of resetting. Any one of those is the next move; the framework turns “I feel slow” into a named fix.
The framework is stable; the rankings it enables are not.
The four checks were built from mechanics that have not changed since launch, which is why this page survived three September updates without edits. It changes under two conditions: the developer publishes named data (an in-game stat display, an official table, or patch notes naming evolutions and pets), or an accepted community source compiles one. Either event turns the Evidence Status table's “none found” rows into rankable entries, and this page becomes a conventional tier list with named rows and dated sources the same day.
Because the developer publishes no stat tables. +1 Monkey Evolution names no evolutions, pets, or thresholds in any official source, so named S/A/B rows would be invented. What actually separates fast accounts from slow ones is measurable today: click value, gate distance, boost quality, and rebirth payoff.
The one with the highest multiplier in your session's readout. With no published rarity or value tables, the equipped boost value is the only fair comparison — a 'meta' label from a list site cannot outrank the number your own screen shows.
Not in any source this site could verify. Community coverage in September–October 2026 is playthrough videos (which worlds get beaten and when) and code trackers — nobody has published a named evolution or pet dataset, so there is no consensus table to cite. This page rechecks after each update.
When a source publishes one: a complete, current, named evolution or pet list with visible effects or requirements. If the developer adds stat displays or an official table, this page can rank names against each other. Until then, the four checks below are the honest version of a tier list.